The Three Phases of Movie Making


There are three phases of the manufacturing course of:

1. Pre-Manufacturing (the strategy planning stage) during which you may anticipate to spend roughly 1/3 of your whole time.

2. Manufacturing (the taking pictures stage) during which you may anticipate to spend roughly 1/6 of your whole time.

3. Publish-Manufacturing (the modifying stage) during which you may anticipate to spend roughly 1/2 of your whole time.

These time estimates are very unfastened and can differ relying in your manufacturing.

Good planning ensures that the costly manufacturing stage runs easily and that each one the footage that’s required will get shot.

Publish-Manufacturing is a extremely artistic stage and you will need to have time to edit, display screen and re-edit the place crucial.

Pre-Manufacturing consists of:

Creating the planning paperwork, selecting places, hiring solid and crew, reserving gear and publish services, coping with authorized paperwork, making a price range, accounting for ancillary leases and providers, and so forth.

Manufacturing Consists of:

Taking pictures the required footage, reshooting the place crucial and recording location sound.

Publish-Manufacturing consists of:

Screening and logging your footage, recording or accessing music, recording voice and sound results, creating animations, illustrations & textual content graphics, modifying the assorted visuals and soundtracks, including transitions and results, mixing, colour correcting, creating time coded copies for preview, creating masters and sub-masters.

There are three important manufacturing paperwork:

– The proposal

– The script

– The shot listing, scene listing or storyboard.

The Proposal comprises: The working title, medium, situation (incl. story define and remedy), technical concerns and the price range. Therapies will be business, dramatic, documentary or instructional. It’s used to coach potential traders or manufacturing firms on what your challenge is about earlier than studying the script.

The Script comprises: An in depth story growth, written for display screen motion, with dialogue and visible info. Numerous codecs exist, however normally the script doesn’t include digital camera angles, lighting info and different technical info. It is only a description of the story.

The Shot Listing / Storyboard comprises: An space for noting shot/scene quantity, visible content material, technical descriptions and approximate time for the shot. In a storyboard a diagram augments the written shot description. That is the place the technical taking pictures info is.

Shot Distances listed within the shot listing relate to the perceived distance between digital camera (viewers) and topic. Whereas there are sometimes many definitions for shot distances there a extremely solely 5 primary ones:

1. Excessive Lengthy Shot (ELS) the place there’s a important space of area across the topic. The topic seems to be distant.

2. Lengthy Shot (LS) the place the topic comfortably fills the body from high to backside with satisfactory head room and room beneath the topic).

3. Medium Shot (or Mid) Shot (MS) the place roughly 2/3 to 1/2 of the topic is seen within the body. Be sure to by no means enable the underside of the body to chop an individual off at a pure joint.

4. Shut Up (CU) the place roughly 1/3 to 1/4 of the topic is framed. This could be your typical “head and shoulders” shot.

5. Excessive Shut Up (ECU) which is normally a head shot of an individual. So long as it reveals the eyes, nostril and mouth within the body it may nonetheless be thought-about a shot of an individual (versus a medium shot of an eye fixed, as an illustration).


Fundamental sequencing implies that we design a collection of photographs for one scene or sequence in our film. They should be designed in order that the viewers is proven the motion in a manner that’s simply understood, visually stimulating and that no topic is proven that isn’t meant to be a part of the scene.

Because of this a number of photographs will likely be designed and every needs to be slated for ease of modifying.

Whereas every sequence of photographs is designed primarily based on the motion to be proven to the viewers (motion sequences, monologues, multi-camera stunts, and so forth.) a dialogue scene between actors will typically be shot utilizing the Grasp Scene method.

Taking pictures a dialog sequence within the Grasp Scene method consists of a number of digital camera angles, taking pictures overlapping or repeating motion in order that the editor has a number of selections.

If, for instance, we’re taking pictures two individuals going through one another whereas holding a dialog we’d shoot your complete sequence in a grasp two-shot. Then we’d shoot an in depth up of simply one of many individuals for your complete sequence. Lastly we’d shoot the opposite particular person in shut up for your complete sequence. Thus, we’ve a two-shot to introduce the scene, close-ups of every particular person once they communicate and likewise shut ups of every particular person simply listening because the off-camera particular person is talking (these are referred to as response photographs). The 2 shot can be utilized any time bouncing backwards and forwards between the shut ups may turn into tiring to the viewer.

This sequencing needs to be included in your shot listing.


Supply by Mike Okay Hughes

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